Campagne |
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UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
A Marauder Crusher's only weapon is the huge iron maul he carries around. He has no need for others, for he is a master at the art of berserking, which requires no finess, only brute strength. He will fight until either he or his opponent lies dead.
Remarques : Whenever its rage attack is used, this unit will push the attack for several rounds longer than normal.
Évolue à partir de : | |
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Évolue en : | Mauler |
Coût : | 19 |
PV : | 33 |
Mouvement: | 5 |
XP : | 40 |
Niveau: | 1 |
Alignement : | chaotique |
ID | Marauder Crusher |
Capacités : |
maul contondant | 8 - 2 corps à corps | rage (3) |
Résistances : | |
---|---|
tranchant | 10% |
perforant | -10% |
contondant | -10% |
feu | 0% |
froid | 20% |
sacré | 0% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 1 | 20% |
Château | 1 | 50% |
Collines | 1 | 60% |
Eau peu profonde | 2 | 30% |
Eau profonde | 100 | 20% |
Forêt | 1 | 50% |
Forêt de champignons | 3 | 30% |
Gelé | 2 | 50% |
Impraticable | 100 | 0% |
Infranchissable | 100 | 0% |
Marais | 3 | 30% |
Montagnes | 2 | 60% |
Plat | 1 | 40% |
Récif | - | 0% |
Sable | 1 | 40% |
Village | 1 | 60% |